Parasites, their receptacles and digital interconnections:

A complex and possibly novel version of the hybrid

 

D.Papalexopoulos

 

After an initial but important period, with the emphasis put on the development of localized information management systems, where the “computer” and the network dominated the thought and paradigms, a new reality, emphases movement, displacement and digital interconnections forming assemblages of mobile and immobile artifacts. A network of localized and interconnected activities, is combined with a set of shifting activities, interconnected not only with each other, but also with those bound to a certain place.

A reality of an significant complexity is created (emerges), one that calls for us to include within design and planning not only movement, but mainly time, as it is presented through the simultaneous mutation in the states of the stable / localized and that of the ephemeral / mobile.

The aim of this text is to locate the features of the space-parasite, that are reinforced, mutated and highlighted through this development in digital technologies.**

 

Quasi-identity

 

The identity of the parasite cannot be determined completely.

It is mobile and localized at the same moment. When being mobile, it can acquire its full meaning only through its installation. Its receptacle changes because of this temporal addition. At the same time, the design of the ephemeral-mobile, must take into consideration all the possibilities of settlement in places previously unknown to it. On the other hand, the design of the settling place must allow for intervention, and leave margins of temporary presence of new spaces-objects, which cannot be completely anticipated. Thus an ambiguity in the design is introduced, a new version of the “quasi-object”, in the sense that we are invited to conceive spaces partly determined by physical elements and partly determined by their “virtual” installation within unpredictable spaces, or the virtual perception of temporal constructions.

This destabilization of the possibility for a complete and exhaustive description of the object (artefact) comes along with the destabilization of the object itself, due to the generalized introduction of the digital technology, which compel us to conceive it (the object) as being localized and at the same time as a node of multiple and unpredictable networks.

Thus the object / space / parasite is partly physically determined and partly indeterminable, having an actual dimension and a virtual one, both present and acting in close relation to each other. It has a “quasi-identity”, with stable/fixed and fluid /changing elements.

 

Emerging new functionalities

 

We can discuss about an already existing functionality, at the receptacle of the parasite,– before its settlement/ installation. We can also discuss about a new emerging functionality, one that appears after the settlement of the parasite and the connection of its networks with the networks of the receptacle. One can imagine, for example, the parasite as a laboratory and the receptacle as the site where the parasite’s products/production are exhibited. The digital processing networks of the parasite are capable of connecting to the digital networks of the receptacle. Parts, building subsets or objects within the parasite can interact digitally with similar things on the receptacle, since it is now possible for computational power to be integrated into architectural elements of the parasite as well as of the receptacle. The activity that emerges from that conjunction is radically different from the pre existing activity on the receptacle, or the activities that the settled/ installed parasite could support by itself without interconnections. Even more, through the connections, the parasite “captures”/ “conceives”, appropriates, assimilates in its system, digital data, works, activities, programs of the receptacle. In its perpetual movement from place to place, it carries the memory of its previous ones, learns from past events, injects elements taken from them to other new events, elsewhere. It is transformed to a mobile hybrid event with both physical and digital features. The new emerging functionality is not predictable in its entirety; it can be designed but not described in detail.

 

Time fluid and fragmented

 

Any conception of the parasite without integrating time into its design is impossible.

The life cycle of its physical components is fragmentary. It consists of phases characterized by connection and localization and others characterized by the movement in search for a new place: Two distinct and interdependent states and modes of  being, that succeed one another.

Its activities can be related to the activities of the receptacle, even if it is to make use only of the digital connections in order to accomplish autonomous functions or functions that are connected with other places. In that case, as well as when it is in the process of migration, certain hosted activities could continue developing within the digital space, thus laying stress on the possibility for the existence of a continuous, flowing time, that acts along with the aforementioned fragmented one. For example, if the parasite has its own web site, then its digital substance tends to be relatively independent from the succession of its localizations.

In this remark on time, one should add that fluidity and fragmentation characterize both the physical and the digital space, since physical space possesses continuous, fluid features and the digital space allows for the development of activities which are fragmented in time. What is important to keep in mind is the interweaving, which is simultaneous without clear distinction, of the fluid and fragmented time.

 

Places and parasites – networks of places and networks of parasites.

 

It is interesting to see a network in its totality, where localized/ permanent activities coexist along with interconnected/ mobile ones. Then, the discussion shifts, from the search for the special features and the fluid identity of one single mobile and occasionally interconnected space, towards the search for the form of a complex network of parasites that are digitally connected with receptacles as well as with each other. We should note that when the design process moves towards this direction, the digital networks of data exchange can easily incorporate a logic of performance optimization through the distribution of activities in a flexible, changing and mobile network of parasites. In this way, they direct physical space towards a reevaluation of its own limits. “Physical” and “digital” parasites are combined and one can wonder about the kind of networks that might emerge. That is, to imagine a set of spaces of ephemeral-mobile-parasites that are digitally interconnected, acquiring a functionality beyond and through the interconnection of morphological signifiers. The functionality of the whole would then be achieved through digital networking, while the “physical” would try to localize and possibly on a symbolic level to interconnect the signifiers.

This is an interesting case of changing form: A novel type of hybrid network of spaces emerges in contrast to the solitary hybrid space where physical and digital activities simply coexist, even if they are interconnected with other activities, elsewhere.

 

The questions on identity, the search for a new emerging functionality, the coexistence of fluid and fragmented time and the hybridization of networked stable and mobile constructions, in the intersection of the “parasite” with the “digital”, could lead towards propositions that explore the shifting limits of architecture. Digital technologies do not deny locality, they rather redefine it, through its interconnections with other localities. On the other hand, the parasite has a enigmatic relation to locality, one of independence and dependence at the same time. These thoughts might assist in the formulation of ideas, towards the convergence of the “digital” with the “parasite”.

 

 

 

 

 

17.02.02

 

 

 

 

**In particular a starting point for these thoughts have been the notions of “ambient intelligence”, “disappearing computer” and “mobile agents”, as they have been recently defined in the light of new digital technologies. There is the belief that the “evading-object” or “quasi-object”, that we have tried to define elsewhere, in relation to space and architecture, is related to "ambient intelligence" (collections of artifacts that interact digitally). However the “quasi objet”, as a concept is found in Michel Serres, Bruno Latour and Brian Massumi, the latter promoting the idea of the “quasi-subject” (presque sujet). In order to complete the cycle we would add that  mobile agents are defined by digital technology as acting partial subjects. These thoughts that suggest certain views, meet with the space-parasite, as it is brought out as a place for meditation and ideas firstly by Maria Theodorou and then through the articles of the present volume.